const std = @import("std"); // Although this function looks imperative, note that its job is to // declaratively construct a build graph that will be executed by an external // runner. pub fn build(b: *std.Build) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard optimization options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not // set a preferred release mode, allowing the user to decide how to optimize. const optimize = b.standardOptimizeOption(.{}); const teamdraft = b.addExecutable(.{ .name = "teamdraft", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); const dev = b.option(bool, "dev", "Dev mode - automatically reload templates") orelse false; const options = b.addOptions(); options.addOption(bool, "dev", dev); var templates = std.ArrayList([]const u8).init(b.allocator); defer templates.deinit(); var templates_dir = std.fs.cwd().openDir("src/views", .{ .iterate = true }) catch @panic("can't find views directory"); defer templates_dir.close(); var it = templates_dir.iterate(); while (it.next() catch @panic("can't get next view")) |file| { if (file.kind != .file) { continue; } var template_name: [50]u8 = undefined; _ = std.mem.replace(u8, file.name, ".mustache", "", &template_name); templates.append(b.dupe(template_name[0 .. file.name.len - 9])) catch @panic("unable to add view name to templates"); } options.addOption([]const []const u8, "templates", templates.items); teamdraft.root_module.addOptions("config", options); const scorecorder = b.addExecutable(.{ .name = "scorecorder", .root_source_file = b.path("src/scorecorder.zig"), .target = target, .optimize = optimize, }); scorecorder.root_module.addImport("zul", b.dependency("zul", .{ .target = target, .optimize = optimize, }).module("zul")); const logz = b.dependency("logz", .{ .target = target, .optimize = optimize, }); scorecorder.root_module.addImport("logz", logz.module("logz")); teamdraft.root_module.addImport("logz", logz.module("logz")); const httpz = b.dependency("httpz", .{ .target = target, .optimize = optimize, }); teamdraft.root_module.addImport("httpz", httpz.module("httpz")); const mustache = b.dependency("mustache", .{ .target = target, .optimize = optimize, }); teamdraft.root_module.addImport("mustache", mustache.module("mustache")); const pg = b.dependency("pg", .{ .target = target, .optimize = optimize, }); teamdraft.root_module.addImport("pg", pg.module("pg")); scorecorder.root_module.addImport("pg", pg.module("pg")); // This declares intent for the executable to be installed into the // standard location when the user invokes the "install" step (the default // step when running `zig build`). b.installArtifact(teamdraft); b.installArtifact(scorecorder); // This *creates* a Run step in the build graph, to be executed when another // step is evaluated that depends on it. The next line below will establish // such a dependency. const run_cmd = b.addRunArtifact(teamdraft); // By making the run step depend on the install step, it will be run from the // installation directory rather than directly from within the cache directory. // This is not necessary, however, if the application depends on other installed // files, this ensures they will be present and in the expected location. run_cmd.step.dependOn(b.getInstallStep()); // This allows the user to pass arguments to the application in the build // command itself, like this: `zig build run -- arg1 arg2 etc` if (b.args) |args| { run_cmd.addArgs(args); } // This creates a build step. It will be visible in the `zig build --help` menu, // and can be selected like this: `zig build run` // This will evaluate the `run` step rather than the default, which is "install". const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); // Creates a step for unit testing. This only builds the test executable // but does not run it. const exe_unit_tests = b.addTest(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests); // Similar to creating the run step earlier, this exposes a `test` step to // the `zig build --help` menu, providing a way for the user to request // running the unit tests. const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_exe_unit_tests.step); const coverage_step = b.step("coverage", "Generate a coverage report with kcov"); const merge_step = std.Build.Step.Run.create(b, "merge coverage"); merge_step.addArgs(&.{ "kcov", "--merge" }); merge_step.rename_step_with_output_arg = false; const merged_coverage_output = merge_step.addOutputFileArg("."); const kcov_collect = std.Build.Step.Run.create(b, "collect coverage"); kcov_collect.addArgs(&.{ "kcov", "--collect-only" }); kcov_collect.addPrefixedDirectoryArg("--include-pattern=", b.path("src")); merge_step.addDirectoryArg(kcov_collect.addOutputFileArg(exe_unit_tests.name)); kcov_collect.addArtifactArg(exe_unit_tests); kcov_collect.enableTestRunnerMode(); const install_coverage = b.addInstallDirectory(.{ .source_dir = merged_coverage_output, .install_dir = .{ .custom = "coverage" }, .install_subdir = "", }); coverage_step.dependOn(&install_coverage.step); }