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-rw-r--r--build.zig95
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diff --git a/build.zig b/build.zig
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+const std = @import("std");
+
+// Although this function looks imperative, note that its job is to
+// declaratively construct a build graph that will be executed by an external
+// runner.
+pub fn build(b: *std.Build) void {
+ // Standard target options allows the person running `zig build` to choose
+ // what target to build for. Here we do not override the defaults, which
+ // means any target is allowed, and the default is native. Other options
+ // for restricting supported target set are available.
+ const target = b.standardTargetOptions(.{});
+
+ // Standard optimization options allow the person running `zig build` to select
+ // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
+ // set a preferred release mode, allowing the user to decide how to optimize.
+ const optimize = b.standardOptimizeOption(.{});
+
+ // const tmz_module = b.createModule(.{ .root_source_file = .{ .path = "src/tmz.zig" } });
+
+ const lib = b.addStaticLibrary(.{
+ .name = "tmz",
+ // In this case the main source file is merely a path, however, in more
+ // complicated build scripts, this could be a generated file.
+ .root_source_file = .{ .path = "src/tmz.zig" },
+ .target = target,
+ .optimize = optimize,
+ });
+
+ // This declares intent for the library to be installed into the standard
+ // location when the user invokes the "install" step (the default step when
+ // running `zig build`).
+ b.installArtifact(lib);
+
+ const game = b.addExecutable(.{
+ .name = "tmz",
+ .root_source_file = .{ .path = "examples/game.zig" },
+ .target = target,
+ .optimize = optimize,
+ });
+
+ game.root_module.addImport("tmz", &lib.root_module);
+
+ // This declares intent for the executable to be installed into the
+ // standard location when the user invokes the "install" step (the default
+ // step when running `zig build`).
+ b.installArtifact(game);
+
+ // This *creates* a Run step in the build graph, to be executed when another
+ // step is evaluated that depends on it. The next line below will establish
+ // such a dependency.
+ const run_cmd = b.addRunArtifact(game);
+
+ // By making the run step depend on the install step, it will be run from the
+ // installation directory rather than directly from within the cache directory.
+ // This is not necessary, however, if the application depends on other installed
+ // files, this ensures they will be present and in the expected location.
+ run_cmd.step.dependOn(b.getInstallStep());
+
+ // This allows the user to pass arguments to the application in the build
+ // command itself, like this: `zig build run -- arg1 arg2 etc`
+ if (b.args) |args| {
+ run_cmd.addArgs(args);
+ }
+
+ // This creates a build step. It will be visible in the `zig build --help` menu,
+ // and can be selected like this: `zig build run`
+ // This will evaluate the `run` step rather than the default, which is "install".
+ const run_step = b.step("run", "Run the app");
+ run_step.dependOn(&run_cmd.step);
+
+ // Creates a step for unit testing. This only builds the test executable
+ // but does not run it.
+ const lib_unit_tests = b.addTest(.{
+ .root_source_file = .{ .path = "src/tmz.zig" },
+ .target = target,
+ .optimize = optimize,
+ });
+
+ const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests);
+
+ const game_unit_tests = b.addTest(.{
+ .root_source_file = .{ .path = "examples/game.zig" },
+ .target = target,
+ .optimize = optimize,
+ });
+
+ const run_game_unit_tests = b.addRunArtifact(game_unit_tests);
+
+ // Similar to creating the run step earlier, this exposes a `test` step to
+ // the `zig build --help` menu, providing a way for the user to request
+ // running the unit tests.
+ const test_step = b.step("test", "Run unit tests");
+ test_step.dependOn(&run_lib_unit_tests.step);
+ test_step.dependOn(&run_game_unit_tests.step);
+}